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About Me Member 3D Modeler ragingpixels23/Male/United States Recent Activity Deviant for 6 Years
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Rant on a fellow deviant, openGL is his alias

Wed Nov 11, 2009, 6:57 PM
  • Mood: Wow!
  • Listening to: Dubfx - Flow
  • Reading: sankakucomplex blog
  • Watching: the screen
  • Playing: -
  • Eating: -
  • Drinking: air
For those that don't know, my new page is at:
http://hmoob-phaj-ej.deviantart.com

Submitting this to make a point. But the mesh here [link] is made by EA, the publishers of Need For Speed series. well its not made by ea, its by someone in blackbox, but yeah.

Anyway there seems to be an uprise of fake 3D modelers on the interweb lately, well as of the last 2 years and growing. Which is people that illegally download 3D programs like Cinema 4D, Maya Unlimied(thats like $8000 bucks), 3DS Max, and so on to name a few. Then they go and download a car model(some people buy them) that is distributed on various websites. These websites host car models from popular games like from the Need For Speed series and other PC racing games. These files are obtained by someone cracking(not hacking) into the game files and extracting out the models.

Anyway after that you can pretty much drop it into your desired 3D program and then color it, add whatever materials you want to it, then render it however which way you want to. Then people upload them on line and take 100% credit for making them or no credit to anyone at all, but anyone viewing it will take it as the submitter that made it. People doing this is fine, but not taking credit for it, then telling people that they made it later on, such as here, a model from need for speed most wanted/carbon(was it prostreet too?):
[link]
read the comments:
!Sinuzar says "why low poly??? cant you put smooth in there?? i think it would look great" then openGL says "i do it low poly 1st.. then when finalizing, then i add meshsmooth.. lol"

Original model that is ingame can be viewed here:
[link]

Right.....anyway I'm sure you guys realize by now that my rant on this wall of rant is about =OpenGL:iconopengl:.

Anyway, to further prove that his models are downloaded is that if you look at his meshes, they are all mid-low poly, then after a while, he submits one fantastically HIGH poly model, then after that drops back to low and mid poly models....which people just don't do very often., I'll gladly do a preview the downloaded models and his models side by side if need be. He said so himself that he doesn't give credits because where he downloaded it from doesn't ask the downloader(him and us and everyone) to give credits to. But here's the thing, THE MAKER DOESN'T KNOW about the transaction nor did they have any participation in the distribution of their models. And when you download from these websites, its a simple, click and download.

I mean its not all bad, there is a career path one can take from just rendering other people's models(not stealing, thats not it), but if its not yours, give credits where needed and stop acting like you made it. Sure he also notes that on some models, he goes and adds things to it, so therefore he believes he can call it his, but if all you do is add a canard or a new set of wheels, thats not saying much. Look at me with modifying =xentek:iconxentek:'s model, I give proper credit always, even though it barely resembles his car now other than the fact that its a 3D replica of a 1996 Spectre R42.

The career path one can take from rendering models is to be a renderer. A lot of 3D studios that do still images or animations usually always has a separate group of people that do nothing but lighting and rendering, hell some have 2 separate groups of people for those 2 things. But if you didn't make it, make it known, or you'll get called out by some asshole like me.

Also notice the time of submission from each of his car models that are from games, The dates are around or near the time of after the release of a certain game.

Last one(s) and then i'll stop:
his Nissan 370z model:
[link]
Original ingame model:
[link]

His Nissan GTR(R35):
[link]
Original Ingame of NFS:Prostreet:
[link] and [link]

His Camaro isnt his as you can tell by the triangulation in his wheels.

His Corvette(do i really need to go on?)
[link]
Ingame(again NFS:Most Wanted):
[link]

His Reventon, I'm not gonna bother with that one since he already admitted to that one.

All in all, he's a really good(not great) renderer and gundam modeler(are these his too? I don't know, I never bothered checking up on anything else other than cars). But I just wish he would stop claiming what isn't truly his, its fine to share, but to just take is wrong.

-Anthony Vang

PS. FYI, the bonnets and some spoilers may have different from his model to the originals, but in the game you can swap the bonnets and spoilers with different ones, and same goes with ripping models, you can download the whole file with all parts attached if you want.

deviantID

Devious Info

  • Current Residence: Sacramento
  • deviantWEAR sizing preference: XL
  • Interests: graphic art, flash, photoshop, and midi, and my girlfriend
  • Favourite movie: teenage mutant ninja turtles III
  • Favourite band or musician: sound scape
  • Favourite genre of music: melodic trance, breakbeat, old skool r&b
  • Favourite artist: music: anything post modern rock, art: everyone, if the ones that you think suck like hell.
  • Favourite poet or writer: dunno, but i do read animorphs
  • Favourite photographer: no one at the moment
  • Favourite style of art: clean and simple
  • Operating System: winxp and mac os x
  • MP3 player of choice: Winamp but i use the 2.xx skin
  • Shell of choice: windows xp sp2 or higher and mac os x 10.4 or higher
  • Wallpaper of choice: the shtuff that i Make!
  • Skin of choice: simple as possible, like the visual effects in windows, i turned them off so its got the win9x look
  • Favourite game: ddr,tetris,bubble bobble,gran turismo 4
  • Favourite gaming platform: ps2,xbox,computer,my girlfriend....woot
  • Favourite cartoon character: Tazmainian Devil
  • Personal Quote: bills is what makes life go by faster
  • Tools of the Trade: Cinema 4D 10 , photoshop CS2

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Comments


:iconkhaotic-x83:
Cheers for adding me to your :+devwatch:

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Why so serious?...
:iconniron333:
ohhh man , you so good!
i want to be like you :(
i do murcelago right now...
and i dont know how dot wheels
and the metalic work :(
can you halp me ?
:icondavecox:
sent you a comment on your other profile man, not sure which one you use now

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Have a look at SNES Controllers and Wheel Collection
:iconragingpixels:
the other one.

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I am a Proud User of Maxon's Cinema 4D!
I used all three versions 7,8,and 9 and been using it since 2003, here come and look at my first car model:
[link] , I am sure you will get a good chuckle out of that. gallery time
:iconkingkevi:
dude, you are a great modeller, thank you for sharing all these tutorials, you have inspired me for car modelling :)
:iconragingpixels:
no probs mate, too bad I'm too lazy to do any 3D. xD

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I am a Proud User of Maxon's Cinema 4D!
I used all three versions 7,8,and 9 and been using it since 2003, here come and look at my first car model:
[link] , I am sure you will get a good chuckle out of that. gallery time
:iconafrodisium:
Thanks for the :+fav:. :)

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- Trisha Fate
The Afrodiseum
afrodiseum.blogspot.com

MY CHAT: [link]

CURATOR'S ACCOUNT: *NCWeber
:iconbearz88:
hey man, I checked out some of your tutorials, great work! taught me a lot about C4D. I have a question though, I have been modeling a car and there is a seam right in the middle where the symmetry is, I have hypernurbing on but it still wont go away. what should I do?
heres a sample of what im talking about [link]

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reach out, you will be rewarded...
:iconragingpixels:
did you still need help with the car? if so, message me on my current page:
[link] I'll try helping you from there.

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I am a Proud User of Maxon's Cinema 4D!
I used all three versions 7,8,and 9 and been using it since 2003, here come and look at my first car model:
[link] , I am sure you will get a good chuckle out of that. gallery time
:iconmultiflies:
its hard to teach you this way but anyway,. heres how,. from the very first point of your, level it down to the second point. i mean try to align the points of your model in the same level(coordinates) so that it will not have a curve line in the stmmetry. or dont use knife tool in points where you are going to use your symmetry coz it will sharpen the edge.
sorry for bad english, but anyway i hope it will help!
horray to all asian!!!!

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