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Zonda F with cheen shaders

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Made with C4D, anyway this time around, I used cheen shaders like with the last r8 and civic renders rather than using a regular or Danel material. Cheen shaders are annoying to use since they don't work with light objects like other materials do, instead they have their own light direction that you have to modify to match your workscene. though it does give it a more cartoony look which is what I am always going for. also you can't use the same setup from one object to another and think they are gonna always look the same, its different for every scene. window and background materials are made of regular materials though.


um anyone have a link to a free video tutorial that teaches ways of using HDR to a surface other than a simple primitive like the usual sphere or torus, like a video that has like a human or car or something complete for the example object that they use to apply the technique on.
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l0r3nz0m1r4nd4's avatar
very nice.. its been awhile since you posted :D